Last edited by Tojamuro
Thursday, April 30, 2020 | History

1 edition of Agents for Educational Games and Simulations found in the catalog.

Agents for Educational Games and Simulations

International Workshop, AEGS 2011, Taipei, Taiwan, May 2, 2011. Revised Papers

by Martin Beer

  • 388 Want to read
  • 39 Currently reading

Published by Springer Berlin Heidelberg, Imprint: Springer in Berlin, Heidelberg .
Written in English

  • Software engineering,
  • Computer networks,
  • User Interfaces and Human Computer Interaction,
  • Simulation and Modeling,
  • Computer simulation,
  • Information Systems Applications (incl. Internet),
  • Computer science,
  • Artificial intelligence,
  • Artificial Intelligence (incl. Robotics)

  • Edition Notes

    Statementedited by Martin Beer, Cyril Brom, Frank Dignum, Von-Wun Soo
    SeriesLecture Notes in Computer Science -- 7471
    ContributionsBrom, Cyril, Dignum, Frank, 1961-, Soo, Von-Wun, SpringerLink (Online service)
    LC ClassificationsQ334-342, TJ210.2-211.495
    The Physical Object
    Format[electronic resource] :
    ID Numbers
    Open LibraryOL27015557M
    ISBN 109783642323263

    Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines.

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Agents for Educational Games and Simulations by Martin Beer Download PDF EPUB FB2

This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2,as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan.

Agents for Educational Games and Simulations book 12 full papers presented were carefully reviewed and selected from various submissions. Written by Clark Aldrich—acclaimed educational simulation game designer—the book creates a unified view of capturing skills and knowledge and then developing them in others, through different uses of: computer interfaces, level design, bosses, dynamic systems, game elements, displays, units on maps, skill cones, feedback, Cited by: Book Description.

Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM.

6 Benefits Of Simulations And Games. True learning is not about memorizing or learning by rote. The right type of simulations and games can challenge and engage a learner into actually comprehending and then practicing new skills. Some of the immediate Agents for Educational Games and Simulations book of well-designed learning games include: Active : Marina Arshavskiy.

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1 Introduction. From the Back Cover. Although the use of games and simulations in training has been growing for more than 30 years, the field still lacks a comprehensive guide to their design and evaluation.

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Quinn, forward by Marcia Conner. (Pfeiffer, ) Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences by Clark Aldrich.

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The focus of higher education institutions is the preparation of future professionals. To achieve this aim, innovative teaching methods are often deployed, including games and simulations, which form the subject of this paper.

As the field of digital games and simulations is ever maturing, this paper attempts to systematically review the literature relevant to games and simulation Cited by: Third, science games and simulations can be adapted for students with special needs, allowing them to be mainstreamed in science classrooms.

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